Date Thursday, August 8th, 2261
Today's the day I spend those level-ups I've accumuted. However, because I might undergo some physical ges, it probably isn't the wisest choice to spend them this instant. There is also the fact that I'll more than likely experien immense amount of pain from having my noggin stuffed to the brim with a massive amount of new information thanks to my skills increasing from the level, so there's that as well.
I doly wish for Alid my family to e rushing from their beds to find out what's going on if I start screaming in pain. Guess I'll be waiting until I get to the Genesis Foundry before I finally pull the trigger and do it.
Rested aed to spend my long accumuted level-ups, I ventured downstairs to workout and tinue improving my various physical attributes.
…
Hours ter, Alice, gramps, and I reached our destination, thus we exited gramp's armored truck, crossed the parking lot with myself leading the way a bit due to my excitement, aered inside in little to no time.
Onside, I turo them and said. "I'm going to spend my accumuted levels today, so there are a few things I want to go over with you guys since I don't know what exactly is going to happen."
"Like what?" Alice asked.
"Fire away, I'm all ears." Gramps said in his usual rough and deep voice.
"The st time I leveled I experienced, for ck of a better word, a shit ton of pain and that was only from one level up. This time it'll likely be expoially worse with me going through one level up after another so I may or may not bck out. If that indeed happens, do not approach me or touch me because I may uionally cause harm to one of you uionally due to there being a possibility of me not having full trol over whatever rength I've gained."
"Gotcha, Alice, and I won't approach you recklessly. But if there's a o, I'll be the oo do so. 't have you hurting your little wife, hahaha." He responded, crag a joke at the end while Aliodded, although somewhat relutly.
"Thanks, gramps."
"No problem, kid, that's what I'm here for. You want some pain meds before you start?" Gramps followed up.
"No need. I've already made the necessary preparations." I said while we tio walk to the location I inteo undergo my leveling process.
My group and I eventually arrived in front of a thick metal door that led into a small 10-foot by 10-foot room. Opening the door, I headed inside and walked over to a safe that was embedded into the crete walls, and after the biometric meism sed me, meioises ensued before it unlocked, revealing its valuable tents. What y within were maims and about a dozen syringes of P-Dex, aremely potent pain suppressant.
| Medstim |Weight: 0.05Value: 1,000Description: An ior filled with a cocktail of super nutrients and other miseous chemicals and pounds that help facilitate accelerated healing and regeion.
| P-Dex Syringe |Weight: 0.025Value: 2,500Description: P-Dex is aremely effective pain suppressant that es in both oral and iable forms, though the tter is much more effective and faster-ag.
"Alright, wish me luck, guys. Gramps, you close the door for me?"
"Sure thing, kid, and good luck."
Before he could begin to close the door, Alice rushed past him and tched onto me o time to say. "I love you, Dom. Good luck." Suddenly pnting a kiss on my lips.
"Ohh, you two lovebirds have reached that stage already." Gramps ented from the door.
The kiss ended several seds ter, and o did, I replied in kind. "I love you too, Alice. I'll see you in a bit."
Huggiight one final time, I sent her out of the room and had gramps close the door sealing me in to undergo my transformation.
Ready to get started, I began taking my clothes off until I was wearing nothing but my jet-bck boxer briefs. Moving to the step, I strolled back over to the safe and reached irieving oim.
After iing one, I grabbed another, and another, and ied them ay body. I followed that up with many more of them until my entire body was filled with a cocktail of chemicals and super nutrients tained within the medstims.
It's a good thing you 't overdose on these. If I did this with P-Dex, I would be deader than dead.
My body loaded to the brim with medstim, I pced the empty iors off to the side to be recycled at a ter date and grabbed a singur P-Dex syringe . With the syringe in hand, I carefully pced it in the desired area and plunged into my right arm's skin, trolling my body's defeo allow it to pass through.
The needle slid in easily, like a hot khrough butter, with my body's defenses lowered in the desired area. Needle in my arm I dumped its tents into it and the instant it was depleted I withdrew the spent syringe and pced it off to the side like I had doh the numerous medstims previously.
All necessary preparations made, I walked over to a fy cushion chair I had pced in the room and sat down reing into it.
It's time.
Willing my status ience, I looked over the hard gains I fought for over the st year.
[ Status ]Name: Dom Mason WoodsAge: 11Height: 6 FeetBody Weight: 230 lbsRace: HumanLevel: 2Experience Points: 3,000/3,000 | Formu: Level# x 1,000Total Experience Points Earned: 72,277 Experiee: 200% ? | Formu: 100 + (Intelligence x 5)Health: 1,160 ? | Formu: 100 + (Endurance x 20) + (Level# x 10) x 2Healing Rate: 0.0933 Health Per Sed/5.6 Health Per Minute ? | Formu: (0.2 Health Per Minute x Endurance) + 1Stamina: 2,240 ? | Formu: 100 + ( Endurance x 20) x 4Stamina Regeion: 1.533 Stamina Per Sed/92 Stamina Per Minute ? | Formu: (1 Stamina Per Minute x Endurance) x 4Carry Weight: 0.125/600 ? | Formu: 100 + (Strength x 50)Critical ce: 10% | Formu: Luck x 1
[ Effects ]
[ Armor ]Body Damage Threshold 23 ? | Formu: Endurance x 1
[ Resistances ]Radiatioance: 23 ? | Formu: Endurance x 1
[ Attributes ]Strength: 10 ?Agility: 7 ?Endurance: 23 ?Intelligence: 20 ?Perception: 16 ?Charisma: 8 ?Luck: 10
[ Skills ]Ballistic ons: 100 ?Energy ons: 100 ?Explosives: 94 ?(T)Heavy ons: 110 ?Leadership: 77 ?Lockpick: 90 ?Medie: 96 ?Melee ons: 100 ?Piloting: 65 ?(T)Repair: 100 ?(T)Sce: 100 ?Speech: 75 ?Stealth: 90 ?Survival: 95 ?Trade: 90 ?Unarmed: 99 ?
Skill Points Gained Per Level Up: 22 ? | Formu: (Intelligence x 1) + 2
[ Traits ]| Gifted | - | Sex Appeal | - | Skilled | - | Take Another Rank 1 |
[ Perks ]Active Perks:
Passive Perks: | Bookworm | - | Champion Level Muscle Geics | - | Human Superputer | - | Monstrous Physique | - | Rare Cardiovascur Geics | - | Talented |
bo Perks: | All Seeing | - | Devastator |
[ Mutations ]
[ Gear ]ons:
on Magazines:
Armor:
Clothing: Jet Bck Boxer Briefs
Aid:
Ammo:
Miseous:
Money:
[ Other Stats & Bonuses ]Attribute: +150% to endurance gain, +50% to intelligence gain, +150% tth gainBody: +50% to blood circution, +300% to ligament strength, +300% to ligament growth speed, +100% to muscle growth speed, +100% to muscle density, +300% to tendon strength, +300% to tendon growth speedBrain: +200% to brain processing power ?, +100% to reading speed, +1 to thought processesDamage: Heavy on Damage +55%Health: +100% to health, +1 health regeion per minutePerception Field: Range 16 meters ?Skill: +25% to skill gain speedSleep: Required Sleep 4 HoursStamina: +400% to stamina, +400% to stamina regeionVelocity: Heavy on Velocity +55%Kill ter: 0
[ Items ]ons: A-50 Anti-Material Rifles (100) - AALP-3 Laser Pistols (1,000) - AALR-6 Laser Rifles (1,000) - AAGL-5 Gatling Lasers (100) - AK-108s (100) - AKMs (100) - CA12 bat Shotguns (100) - Carl Gustafs (100) - bat Knives (5,000) - F-60 Fmethrower (100) - FBLAR-1 Laser Assault Rifles (2,538) - Grandpa John's bat Knife (1) - HK416s (100) - M56 Miniguns (100) - M76 Miniguns (100) - M9renades (5,000) - Microfusion Cell Mines (24) - NPDMs (100) - T-4 Psma Grenades (1,000) - TBT Sniper Rifles (100)
on Magazines: 5.56mm Minigun 500 Round Drum Magazines (500) - 5.56mm Minigun 1,000 Round Backpack Magazines (200) - 7.62mm Minigun 500 Round Drum Magazines (500) - 7.62mm Minigun 1,000 Round Backpack Magazines (200) - A-50 Anti-Material Rifle 10 round Magazines (1,000) - AK-47 30 Round Magazines (1,000) - AK-47 75 Round Drum Magazines (200) - CA12 bat Shotgun 12 Round Drum Magazines (1,000) - NPDM 100 Round Drum Magazines (1,000) - 5.56 STANAG 30 Round Magazines (10,000) - 5.56 STANAG 60 Round Quad Stack Magazines (10,000) - 5.56 STANAG 100 Round Drum Magazines (3,000) - 7.62 STANAG 20 Round Magazines (2,000)
Armor: Heavy Trooper Set (1)
Clothing: Sets Of Clothes (25)
Aid: Medstims (1,049) - P-Dex Bottles (10) - P-Dex Syringes (50)
Ammo: .50 BMG Rounds (255,216) - 12 Gauge Shotgun Shells (112,894) - 5.56x45mm Rounds (2,942,002) - 7.62x39mm Rounds 1,058,167 - 7.62x51mm Rounds (2,248,356) - 80mm Missiles (1,000) - 84x245R RCL Rounds (1,000) - Fmethrower Fuel (1,000) - Microfusion Cells (1,250,023) - Microfusion Breeder Cells (4,998,265)
Skill Books: All Things Gun (4) - Atomic Power (3) - Bigger Is Always Better (3) - Book Of Engineering (3) - Boom! (2) - versationalists Notebook (3) - Drifting & Rag Weekly (2) - Encyclopedia Of Medical Advas (3) - Entrepreneur (2) - Future Sce (3) - Last Man Standing (3) - Leaders Of The World (4) - Martial Master (2) - Martial ons Guide (2) - Master Of All Trades (1) - Security Systems Monthly (3) - Stealth 101 (2)
Miseous: A Large Assortment of Automated Manufacturing and Processing Maes - Small Arc Furnaces (2) - Automated Ammo Manufacturing Maes (1) - Automated on Manufacturing Mae (1) - Automated on Magazine Manufacturing Mae (1) - Lockpick Set (1) - Metal (59,952,237) - Stealth Packs (7) - Ore & Other Minerals 154,736,824 - Other Misc Items (47,970,284)
Money: Dolrs (25,000,000) - Uy 7 Credits (53,457,144)
Robots: Crusader (1) - Multibots (35)
Turrets: ZBR-2 Laser Turrets (55)
Vehicles:
| Produ Capacity |
Aid: Ammo: 100,000Apparel: Dolrs: Metal: 500,000Miseous: 300,000Ore & Minerals: -600,000Robots: 0.1Turrets: 1Vehicles: ons: 100on Magazines: 1,000
[ Quests ]Ready to turn in: 2
pleted: 0
In progress: 14
(Daily) | Workout | Objectives: plete your daily workout. Reward: 10 exp.
| Area 51 | Objectives: Gain access to Area 51 by any means necessary and explore the site from top to bottom. Rewards: Perk | Alien Researcher |, 40 Repair points, 40 Sce points, 40 Medie points, 450,000 exp.
? | Busiy | Objectives: Obtain 10,000,000,000,000 Dolrs worth of assets by any means necessary. Rewards: New Perk?, 15,000,000 exp.
| Harem | Objectives: Enter a long-term romantic retionship with at least 3 women. All women must be aware of each other and okay with the arra of sharing you. Reward: 5,000 exp.
| Master All Trades | Objectives: Reach a minimum of 100 for every skill you have. Rewards: Perk | Master Of All Trades |, +5 to all skills, 27,500 exp.
| Maxigen Improvement | Objectives: Research, improve, and remove the ive side effect of the Maxigen drug. Rewards: Perk | Drug Researcher |, 5 Medie points, 5 Sce points, 2,500 exp.
? | Molemen Removal | Objectives: Extermihe molemen from your mine and the ected cave system. Rewards: Perk | Beginner Miner |, 3 Attribute Points, 100,000 exp.
| Nevada quest | Objectives: Bee the undisputed number one power in Nevada and take trol over the state in its ey. Rewards: Perk | Territory |, 25 attribute points, 250 skill points, 10,000,000 exp.
| Pablo Escobar Jr. | Objectives: Establish drug produ and earn 10,000,000 dolrs from the sale of your products. Rewards: Perk | Drug Kingpin |, 10 Medie points, 30,000 exp.
| Power Surge | Objectives: Witle for Hoover Dam and bee the sole owner of it. Rewards: Perk | Power Surge |, 5 attribute points, 25 Repair points, 250,000 exp.
? | Produ Underway | Objectives: Start manufacturing and produg the many items you'll need for your dangerous journey. Rewards: 2 Repair points, 2 Sce points, 3,750 exp.
? | Seeker Of Knowledge | Objectives: Find a way to start acquiring this world's knowledge and accumute aire library's worth. Rewards: 3 Intelligence Points and 4,500 exp.
| Suited Up | Objectives: Open up the armories at Fort Kern and acquire a suit of power armor. Rewards: Perk | Mobile Armory |, 5 Lockpick, 75,000 exp.
| Surpass Your Human Limits | Objectives: Reach a value of 11 in every attribute.Rewards: Perk?, 10 attribute points, and 100,000 exp.
| Take Over The Cyberdynamics Robotics Facility | Objectives: Clear out all hostile forces a up shop. Rewards: Perk | Certified Roboticist |, 5 Sce Points, 25,000 exp.
| Wastend queror | Objectives: quer the wastend and take over Earth in its ey. Rewards: ???
It's been a hard year but a very fruitful one, so fruitful. In fact, I'm nearly out of space to tinue accumuting resources and items. I really o get rid of those moles ASAP so I start extending into the mine for space. If I don't get rid of them soon, I'll be up to my ears in all sorts of shit... Well, best get to it, thinking further on this ain't gonna help me for shit.
With my stats seen and my ideas of extending my facility into the mines for more ste space set aside for the minute, I initiated my level up. After fiddling around with things, I tried to figure out a way to level up one by one. Unfortunately for me, it seems there was another ge from the games.
Fuck, why 't I use my level-ups o a time. I could do it in the game. Why 't I do it here.
Beginning to sweat bullets remembering the pain I experienced in the past from my first level up, I kept g and ung my fists, imagining the hell I was going to have to experieo gain my rength.
Fuck, of course, something was bound to g, and it just had to be this.
Whatever, there's nothing I do about it except power through it and e out on top.
Circumstances ging, I got up arieved another P-Dex Syringe and ied it quickly into pumping its tents into my other arm.
Alright, let's do this.
[Do you wish to level up?]
[Yes] - [No]
Seleg yes the long unseen perk s popped ience.
[ Perks ]
Perk Points Left: 9
Level 0 Perks
| Ambidextrous | Requirements Level 0, Perception 8: Gain the ability to use both of your hands as if they were your dominant hand.
Level 4 Perks
| Addi Resistant | Requirements Level 4, Medie 60: Half as likely to get addicted ts.
| Character Builder | Requirements Level 4: Take 1 more trait.
| Marathon Runner | Requirements Level 4, Endurance 5, Agility 6: +15% to stamina and stamina regeion.
| Reading Fanatic | (Ranks 4) Requirements Level 4, Intelligence 5: Gain 2 more skill points from skill books and +25% to reading speed.
Level 6 Perks
| Brute | (Ranks 5) Requirements Level 6, Endurance 6: +3 DT
| Looter Shooter | Requirements Level 6, Luck 5, Ballistic ons 35: Stumble across signifitly more wealth and things you sider of value. Along with that, deal 10% more damage.
| Natural Born Learner | Requirements Level 6, Intelligence 6: Knowledge is power, educate yourself. +2 additional skill points every level up.
| Nature Affinity | (Ranks 3) Requirements Level 6, Charisma 6, Survival 85: Gain an affinity with nature. Animals and various creatures perceive you in a better light and will no lotack you uhey have a reason to.
Level 8 Perks
| All The Loot | Requirements Level 8: One man's trash is another man's treasure, items with a weight of 5 or lower now weigh half as much.
| Boomstick | Requirements Level 8, Ballistic ons 85: +50% damage to shotguns, and when shooting with one, whatever you are targeting tends to go boom a ripped to shreds.
| Observant | Requirements Level 8, Perception 5, Medie 50: When looking at someone or something, you will now know how much health the target has and what their DT is, as well as any other resistahey may possess. Additionally, you gain a +1 to perception and your eyesight improves by 100%.
| Heavy on Expert | (Ranks 5) Requirements Level 8, Endurance 5, Strength 5, Heavy ons 50: +20% Damage and accuracy with heavy ons.
Level 10 Perks
| Always Aware | Requirements Level 10, Perception 5, Survival 55: Unlock the ability to sleep fortably anywhere and remain aware of your surroundings at all times, even while asleep.
| Escape Artist | Requirements Level 10, Perception 8, Agility 5: You no longer set off traps uionally, mines, and other reted devices. Also, you slip out of holds very easily as if you were oiled up.
| Knowledgeable Sponge | Level 10, Intelligence 5: This perk lets you obtain knowledge as well as experie a faster rate. +50% to reading speed, +25% to skill gain, and +10% to experience gain.
| Space Farer | Requirements Level 10, Perception 5: Your map will receive an upgrade now, allowing you to view the whole sor system you're in instead of just your current p. In addition to that, the local map fog of war for the interior of locations is removed, allowing you to have the entire pce mapped out the instant you enter. You also gain a toggleable minimap that you pce wherever you want in your vision. This minimap dispy the world map or the local map, but not both at the same time. Last but not least, all locations within your current sor system bearked on your map and when you enter a new sor system, all locations bearked as well, emphasis on the all.
I got nine points to spend and plenty of choices... I wanted Ambidextrous previously, so I'll take that as my first choice si gives me the ability to use both of my hands as if they were both my primary hands. One perk choice dow more to go.
Reading Fanatic would be useful for all the skill books I'm holding onto, however I'm not so sure I at this sed. I'd much rather take a bat perk that will up my damage over some more skill points. That's not to say I don't want more skill points, it just won't matter if I dey taking it till ter.
Hence I'll skip over that perk and grab Natural Born Learner instead because I'm pretty sure it'll raise how many skill points I'll be spending in a minute here, and will definitely affeany skill points I'll gain every level up from here on out.
Gaining two more skill points to spend from here on out, I tinued pting the choices I had and decided to pick a bat perk this time around.
I'm going to want something to up my damage and since I've already decided that I'm going to be using heavy ons primarily I'll take a rank in Heavy on Expert for the damage boost and that nice +20% to accurabsp;
Six points left to spend, now what do I want to take . The perk All The Loot will lighten most of my ammo weight by half excluding things like rockets, missiles, and mini-hat sounds like something I want to have. The perk will even reduce the weight of .50 BMG, and those fuckers weigh quite a bit, so being able to cut their weight in half is a huge be in my book.
My fourth perk decided on. I began searg for the fifth perk I wao add to my repertoire.
Hmm, Space Farer would help immensely with navigating the mines and the cave system the molemen came from, so that's an easy pick. But alongside that, Knowledgeable Sponge will provide me with many bes on my excursion into the mines, hehat will be taken as well.
With only three more perks points left, I pted my choices carefully aually settled ohree I wanted.
Looter Shooter looks pretty good for the extra wealth I'd stumble across with it and the additional 10% damage it'll allow me to deal. Alright, that's another dow up I'll be choosing Nature Affinity in case I stumble across some mutated animals in the mine and the cave system so they won't e charging at me immediately.
And if I do enter one, maybe I could try to tame it. It would be pretty cool to have a pet mutant, although I would much prefer to have a powerful one such as a Giant Mutated Gi Monster or a big ass armored mole like a Tunneler...
Getting ba track, I'll just go with Escape Artist, no longer setting off traps, and being able to slip out of holds easily seems like a potential lifesaver to me.
Looks like that's it. I could have gotten two ranks of Growth to raise my strength and luck attributes above 10, more than likely unlog two powerful perks for myself. But I don't think it's worth it when I just raise strength normally through hard training.
Too bad I 't do that with luck, so I guess I'll spend a perk point on that or I could wait until I plete the semi-new molemen removal quest I got a while back. Yeah, I'll go with that. o waste a perk point on it when I don't o.
Happy with the perks I selected, I locked in my choices and as soon as I did, the perk s disappeared and the sed the skill one came into view.
[ Skills ]
Skill Points Left: 216
Ballistic ons: 10y ons: 100Explosives: 94(T)Heavy ons: 110Leadership: 77Lockpick: 90Medie: 96Melee ons: 100Piloting: 65(T)Repair: 100(T)Sce: 100Speech: 75Stealth: 90Survival: 95Trade: 90Unarmed: 99
Where to start... Guess I'll begin by raising ballistic ons to 101 to get a new perk and do the same for the rest of the perks.
That's all of them. Now where do I want to distribute the remaining 72 skill points. It would be nice if I knew what the new skill perks I'll be getting in a moment do. However, since I have no idea, I'll just dump it into heavy ons to further increase my damage, accuracy, and overall abilities with said ons.
Quickly getting through the skill se of my level up, I locked in the distribution and patiently awaited the sequences of bulk leveling.
Haa, what I'm about to experience is going to be on another level. I'm sure that with my mind and intelligening such a long way from when I first leveled up will make it easier, as for the extent I highly doubt it will be enough to stand up against the 200+ skill points I just spent.
Ohe new knowledge started trig in bit by bit, things didn't appear all that difficult pared to the past level ups I went through.
Well, this isn't so bad.
However, as soon as that thought appeared in my head, the floodgates opened.
Of course, things would ge the sed after I think things are going to be okay.
The pain that came with the flood of new information was unimaginable, I could do nothing but grip the arms of the chair I was in as hard as I could, to the point the tips of my fingers easily passed through the fabric of the chair. Waves of pai ing oer the , reag new levels of pain with eaew peak. It got to the point where I had to ch my jaw so I wouldn't break my teeth from the strength I was exerting trying to deal with the pain.