That was quite a haul and very much worth all the years of effort I spent learning and training, day in and day out. I only imagine how pissed off I would be if most of the skill perks I got were dogshit... Thank god, they were all pretty great overall and everythi well for the most part.
I could have dohout all the pain, but I'm just gd my head didn't explode when it was getting stuffed to the brim with an overwhelming amount of new knowledge and information. Another way to look at it, I suppose, is my pain tolerance is sure to have gone up from this whole ordeal, not to mention my mental fortitude.
Happy with what I received for my literal years of effort, I checked to see if there were any other notifications.
Good, there are no more notifications. Time to get those two quests turned in.
Doing just that, I closed out of the current holographidow, pulled up my status, and turned in my Seeker Of Knowledge quest first to get myself ara 15% exp out on the Produ Underway quest. From those two quests, I ed a total of 17,888 exp, 3 intelligence points, and 2 repair and sce skill points, more than enough for one more level up and just shy of two level-ups.
I learned my lesson this time. There ain't no way I'm piling up level ups again if I help it.
Unwilling to gh that excruciating pain again, I wasted no time and initiated the level up.
Iime it took to blink, the same perk s I saw before made an appearance for the sed time, listing all the previous perks and four additional new ones.
Level 12 Perks
| Another Skill Talent | Requirements Level 12: Gain a fourth skill talent to distribute wherever you please.
| Backpacker | Requirements Level 12, Endurance 6, Strength 6: +100 to carry weight.
| Iron Fist | Requirements Level 12, Endurance 6, Strength 6: Your fists will increase in hardness and strength and you gain +20% to unarmed damage.
| Nerves Of Steel | Requirements Level 12, Endurance 5, Intelligence 5: Gain nerves of steel and the ability to deal with most situations and ued events calmly and rationally.
Not bad, the four of them are all solid perks.
What do I want to choose, I could either go with one of these four or one of the previous perks I've yet to take... Cat Eyes would be o have for the dark caves but there is little to no light in there so I'm still going to need a light in the end for it to be effective if the perk is anything like real cat eyes. There is also the fact that my armor already has built-in night vision and thermal vision, so it's kind of poio waste a perk point on it when I already have that covered with equipment.
Speed Loader is great for whenever I have to reload but I'm already very fast in that area thus it's not particurly wrabbing it at this very sed. I could go for Brute, 't g with having more durability although in this instahink I'm going to take Nerves Of Steel.
I already deal with most situations calmly and rationally. However, I've never been in a situation where I had guns being fired at me. This isn't a game anymore, so I think this perk will be the best choice because it will help me calmly hahe various dangerous situations I may find myself in.
My choice made, I selected Nerves Of Steel a on to the se of the level up.
[ Skills ]
Skill Points Left: 27
Ballistic ons: 104Energy ons: 104Explosives: 104(T)Heavy ons: 183Leadership: 104Lockpick: 101Medie: 104Melee ons: 102Piloting: 101(T)Repair: 106(T)Sce: 106Speech: 101Stealth: 101Survival: 102Trade: 104Unarmed: 102
I already have regrets of not distributing them into repair and sce, so that's what I'll do... Alright, that should do it. I put 13 points into repair and 13 points into sd threw the st remaining point into trade.
Pleased that I could get a few points into both skills, I pleted my skill distribution, bringing me back to the main system window, which reflected the huge transformation I had undergone.
[ Status ]Name: Dom Mason WoodsAge: 11Height: 6 FeetBody Weight: 231 lbsRace: HumanLevel: 12Experience Points: 12,165/13,000 | Formu: Level# x 1,000Total Experience Points Earned: 90,165Experiee: 225% ? | Formu: 100 + (Intelligence x 5) +10Health: 1,360 ? | Formu: 100 + (Endurance x 20) + (Level# x 10) x 2Healing Rate: 0.0966 Health Per Sed/5.8 Health Per Minute ? | Formu: (0.2 Health Per Minute x Endurance) + 1Stamina: 2,320 ? | Formu: 100 + ( Endurance x 20) x 4Stamina Regeion: 1.6 Stamina Per Sed/96 Stamina Per Minute ? | Formu: (1 Stamina Per Minute x Endurance) x 4Carry Weight: 0.125/600 | Formu: 100 + (Strength x 50)Critical ce: 10% | Formu: Luck x 1
[ Effects ]
[ Armor ]Body Damage Threshold 24 ? | Formu: Endurance x 1
[ Resistances ]Radiatioance: 24 ? | Formu: Endurance x 1
[ Attributes ]Strength: 10 Agility: 7 Endurance: 24 ?Intelligence: 23 Perception: 16 Charisma: 8 Luck: 10
[ Skills ]Ballistic ons: 104 ?Energy ons: 104 ?Explosives: 104 ?(T)Heavy ons: 183 ?Leadership: 104 ?Lockpick: 101 ?Medie: 104 ?Melee ons: 102 ?Piloting: 101 ?(T)Repair: 119 ?(T)Sce: 119 ?Speech: 101 ?Stealth: 101 ?Survival: 102 ?Trade: 105 ?Unarmed: 102 ?
Skill Points Gained Per Level Up: 27 ? | Formu: (Intelligence x 1) + 4
[ Traits ]| Gifted | - | Sex Appeal | - | Skilled | - | Take Another Rank 1 |
[ Perks ]Active Perks: | Currency Maker | - | Medical Genius |
Passive Perks: | All The Loot | - | Ambidextrous | - | Bookworm | - | Champion Level Muscle Geics | - | Escape Artist | - | Heavy on Expert Rank 1 | - | Human Superputer | - | Knowledgeable Sponge | - | Language Master | - | Looter Shooter | - | Monstrous Physique | - | Natural Born Learner | - | Nature Affinity Rank 1 | - | Nerves Of Steel | - | Rare Cardiovascur Geics | - | Skeleton Key | - | Talented | - | The Great Leader | - | Wild Man |
bo Perks: | All Seeing | - | Bulletstorm | - | Certified Forklift Operator | - | Devastator | - | Martial on Master | - | Meical Domination | - | Overcharged | - | Restorer | - | Shadow Lurker | - | Space Farer | - | The Power Of Atom | - | Unarmed Master |
[ Mutations ]
[ Gear ]ons:
on Magazines:
Armor:
Clothing: Jet Bck Boxer Briefs
Aid:
Ammo:
Miseous:
Money:
[ Other Stats & Bonuses ]Accuracy: Heavy on Accuracy +20%Attribute: Endurance Gain +150% - Intelligence Gain +50% - Strength Gain +150%Body: Blood Circution +50% - Ligament Strength +300% - Ligament Growth Speed +300% - Muscle Growth Speed +100% - Muscle Density +100% - Rea Speed +25.25% - Tendon Strength +300% - Tendon Growth Speed +300%Brain: Brain Processing Power +200% - Reading Speed +150% - Thought Processes 2Currency Maker Rates: 1,000 For 1 lb Of Silver - 10,000 For 1 lb Of GoldDamage: Ballistic on Damage +52% - Damage +10% - Energy on Damage +52% - Explosive Damage 52% - Heavy on Damage +111.5% - Melee on Damage +51% - Stealth Damage +50.5% - Unarmed Damage +51%Energies: Martial on Master Energy Range 10 Meters - Unarmed Master Energy Range 10 MetersHealth: Health +100% - Health Regeion Per Minute +1Leadership: Force Efficy +1% - Force Performance +1% - Loyalty Gain +100%Lockpig Reward: 10Medical Genius Heal Limit: 1 Use A DayOther on Stats: Explosive Radius +52%Fields: Perception Field Range 16 meters - Presence Hiding Field Range 10 Meters - Repair Field Range & Rate 11 Meters, 11% Per HourMartial on Master Energy Range: 10 MetersSkill: Skill Gain Speed +50%Sleep: Required Sleep 4 HoursStamina: Stamina +400% - Stamina Regeion +400%Vehicle: Speed When Piloting +25.25% - Handling When Piloting +25.25%Velocity: Ballistic on Velocity +52% - Energy on Velocity +52% - Heavy on Velocity +91.5%Weight Redu: Item Weight 5lbs & Lower -50% Kill ter: 0
[ Items ]ons: A-50 Anti-Material Rifles (100) - AALP-3 Laser Pistols (1,000) - AALR-6 Laser Rifles (1,000) - AAGL-5 Gatling Lasers (100) - AK-108s (100) - AKMs (100) - CA12 bat Shotguns (100) - Carl Gustafs (100) - bat Knives (5,000) - F-60 Fmethrower (100) - FBLAR-1 Laser Assault Rifles (2,539) - Grandpa John's bat Knife (1) - HK416s (100) - M56 Miniguns (100) - M76 Miniguns (100) - M9renades (5,000) - Microfusion Cell Mines (24) - NPDMs (100) - T-4 Psma Grenades (1,000) - TBT Sniper Rifles (100)
on Magazines: 5.56mm Minigun 500 Round Drum Magazines (500) - 5.56mm Minigun 1,000 Round Backpack Magazines (200) - 7.62mm Minigun 500 Round Drum Magazines (500) - 7.62mm Minigun 1,000 Round Backpack Magazines (200) - A-50 Anti-Material Rifle 10 round Magazines (1,000) - AK-47 30 Round Magazines (1,000) - AK-47 75 Round Drum Magazines (200) - CA12 bat Shotgun 12 Round Drum Magazines (1,000) - M2 Browning Mae Gun 100 Round Magazines (4) - NPDM 100 Round Drum Magazines (1,000) - 5.56 STANAG 30 Round Magazines (10,000) - 5.56 STANAG 60 Round Quad Stack Magazines (10,000) - 5.56 STANAG 100 Round Drum Magazines (3,000) - 7.62 STANAG 20 Round Magazines (2,000)
Armor: Heavy Trooper Set (1)
Clothing: Sets Of Clothes (25)
Aid: Medstims (1,049) - P-Dex Bottles (10) - P-Dex Syringes (49)
Ammo: .50 BMG Rounds (256,478) - 12 Gauge Shotgun Shells (112,894) - 5.56x45mm Rounds (2,942,002) - 7.62x39mm Rounds 1,058,167 - 7.62x51mm Rounds (2,248,356) - 80mm Missiles (1,000) - 84x245R RCL Rounds (1,000) - Fmethrower Fuel (1,000) - Microfusion Cells (1,250,023) - Microfusion Breeder Cells (4,998,265)
Skill Books: All Things Gun (4) - Atomic Power (3) - Bigger Is Always Better (3) - Book Of Engineering (3) - Boom! (2) - versationalists Notebook (3) - Drifting & Rag Weekly (2) - Encyclopedia Of Medical Advas (3) - Entrepreneur (2) - Future Sce (3) - Last Man Standing (3) - Leaders Of The World (4) - Martial Master (2) - Martial ons Guide (2) - Master Of All Trades (1) - Security Systems Monthly (3) - Stealth 101 (2)
Miseous: A Large Assortment of Automated Manufacturing and Processing Maes - Small Arc Furnaces (2) - Automated Ammo Manufacturing Maes (1) - Automated on Manufacturing Mae (1) - Automated on Magazine Manufacturing Mae (1) - Lockpick Set (1) - Metal (59,952,237) - Stealth Packs (7) - Ore & Other Minerals 154,734,932 - Other Misc Items (47,973,192)
Money: Dolrs (25,000,000) - Uy 7 Credits (53,457,144)
Robots: Crusader (1) - Multibots (35)
Turrets: ZBR-2 Laser Turrets (55)
Vehicles:
| Produ Capacity |
Aid: Ammo: 100,000Apparel: Dolrs: Metal: 500,000Miseous: 300,000Ore & Minerals: -600,000Robots: 0.1Turrets: 1Vehicles: ons: 100on Magazines: 1,000
[ Quests ]Ready to turn in: 1
pleted: 2
In progress: 13
(Daily) | Workout | Objectives: plete your daily workout. Reward: 10 exp.
| Area 51 | Objectives: Gain access to Area 51 by any means necessary and explore the site from top to bottom. Rewards: Perk | Alien Researcher |, 40 Repair points, 40 Sce points, 40 Medie points, 450,000 exp.
| Busiy | Objectives: Obtain 10,000,000,000,000 Dolrs worth of assets by any means necessary. Rewards: New Perk?, 15,000,000 exp.
| Harem | Objectives: Enter a long-term romantic retionship with at least 3 women. All women must be aware of each other and okay with the arra of sharing you. Reward: 5,000 exp.
? | Master All Trades | Objectives: Reach a minimum of 100 for every skill you have. Rewards: Perk | Master Of All Trades |, +5 to all skills, 27,500 exp.
| Maxigen Improvement | Objectives: Research, improve, and remove the ive side effect of the Maxigen drug. Rewards: Perk | Drug Researcher |, 5 Medie points, 5 Sce points, 2,500 exp.
| Molemen Removal | Objectives: Extermihe molemen from your mine and the ected cave system. Rewards: Perk | Beginner Miner |, 3 Attribute Points, 100,000 exp.
| Nevada quest | Objectives: Bee the undisputed number one power in Nevada and take trol over the state in its ey. Rewards: Perk | Territory |, 25 attribute points, 250 skill points, 10,000,000 exp.
| Pablo Escobar Jr. | Objectives: Establish drug produ and earn 10,000,000 dolrs from the sale of your products. Rewards: Perk | Drug Kingpin |, 10 Medie points, 30,000 exp.
| Power Surge | Objectives: Witle for Hoover Dam and bee the sole owner of it. Rewards: Perk | Power Surge |, 5 attribute points, 25 Repair points, 250,000 exp.
| Suited Up | Objectives: Open up the armories at Fort Kern and acquire a suit of power armor. Rewards: Perk | Mobile Armory |, 5 Lockpick, 75,000 exp.
| Surpass Your Human Limits | Objectives: Reach a value of 11 in every attribute. Rewards: Perk?, 10 attribute points, and 100,000 exp.
| Take Over The Cyberdynamics Robotics Facility | Objectives: Clear out all hostile forces a up shop. Rewards: Perk | Certified Roboticist |, 5 Sce Points, 25,000 exp.
| Wastend queror | Objectives: quer the wastend and take over Earth in its ey. Rewards: ???
Oh, y endurance went up a point, probably because of the leveling. My Master All Trades quest is ready to turn in too… I would love to turn it in, but I think my body has undergone enough stress for one day.
Ending that thought there, I looked through the rest of my system's multiple tabs.
...
After cheg them all out, I exited out of it, got up from the partially destroyed chair I had undergohe process in, and topped myself off with a few more medstims.
That should do it. Now it's about time I got back to work. I have a few things I want to prepare before I head into the mines. At the test, I should be ready to depart by tomorrow.
"I'm doh my leveling, guys. Let's get that training done, so I'll be as prepared as possible for tomorrow." I said, ing out of the tiny room I did my leveling in.
"Phew, looks like you didn't experieny issues, kid." Gramps responded, relieved.
"I wouldn't say that, but the issue was manageable."
"Well, that's good. Go talk to your little girlfriend before we begiing ready for tomorrow." He said, smag my shoulder and walking off to the armory.
When gramps was out of sight, Alice tched onto me and said a bit emotionally. "You had me worried that something bad was going to happen to you."
"Oh e on Aliothing major was going to happen and if something did, I would've been able to ha like I've been able to handle everything else in the past, right?"
"Nnn, I know you would, but I 't help w about you."
"You got nothing to worry about and I'm sure if I get myself into trouble, my girl will e running to help."
"That I will."
Huggiight, she looked up at me, log eyes with my own, expeg a little something, something, so I leaned down, pnted a pe her lips, and asked her. "Better?"
"Better." She answered smilingly.
Following that little moment of ours, the two of us walked to the armory a up with gramps. After getting suited up in my Heavy Trooper Armor and grabbing the kit he and I were going t with us, we headed for his trud loaded it up with the arms and ammo we were going to train with. Gramps then drove the three of us te used by wastend explorers and, upon arriving there, we quickly hopped out and brought the stuff inside.
"How's it going, John? I haven't seen you in a while." Bill, one of gramps old friends, greeted him from behind the ter where he was w.
"Life's been good, you?" Gramps replied in his usual deep, rough voice.
"Same old, same old, just keeping this pce going as per usual. Who's the big guy yht with you?"
"It's me, Uncle Bill." I answered while removing my Heavy Trooper Helmet.
"Oh, I couldn't reize you, son. Shit, you've gotten big. What you've been feeding him, John?" Bill said, clearly impressed with my physical growth.
We shot the shit with Bill for a couple of minutes and got a bay assigo us, so we wished the old guy Bill a good rest of the day and tinued on our way to the range and drill area.