Overall happy with my sele, I wasted no time and locked in my perk choices, ging the holographic perk s to the skill distribution one.
[ Skills ]
Skill Talents Left: 1
Skill Points Left: 972
Ballistic ons: 145 Energy ons: 131 Explosives: 128 (T)Heavy ons: 235 Leadership: 113 Lockpick: 104 Medie: 107 Melee ons: 113 Piloting: 103 (T)Repair: 125 (T)Sce: 123 Speech: 103 Stealth: 111 Survival: 112 Trade: 105 Unarmed: 108
…Well that's a shit ton of skill points. How do I want to allocate them because as many of them as there are, they'll quickly disappear when I start spending them. I suppose I'll begin by dumping points into survival since I o find out whether Wild Man reduces the amount of food and other nutrients I o e to recover and grow from my workouts.
Okay, 188 should be enough to see what it does. What skill should receive skill points ... My damage is good enough and I make half way det progress training them over the seven remaining years before I depart for the wastend. Thus, I'll skip my bat skills and foy other skills. With the bat skills removed from the potential didates, I think I'll just dump points into medie, repair, and sce, sidering those are the three things I'm going to be doing the most in the ing years.
The three of them have been brought to a solid 300 points now where should the rest of the 239 points be put... Stealth could use some love, so let's put 189 there and bring my presence hiding fields rao 30 meters so I actually cover all of my robots in its field. The st 50 points I'll dump into speech for the reason that it'll give me a point in charisma when it reaches 200 and maybe on the off ce it could push my charisma up just by being raised.
The skill talent point is the st thing remaining here before I have this mass level up ed up. Now what skill should receive the upgrade, I could put it into another bat skill like Melee ons. However, I'm already pretty happy with heavy ons progress, so I'll pass on the bat skills again in favor of something else.
Stealth wouldn't be a bad idea, being that the higher it is, the less likely anyone will be aware of me and my force's presence when they are within the fines of my presence hiding field. That's a possible didate.
I will also be doing a ton of leading iure because of my goal of taking over the p he wouldn't be too bad of ao pce the skill talent there. The only other skill I would sider putting it into would be medie, since being able to researd develop new and improved drugs and medies could give myself and my people a real boost and possibly prevent their deaths from injury.
Along with that, there are drugs such as Vital-X which overtime will increase the average lifespan of its user to 120 years so if I want to live a longtime which I do and possibly forever if I take advantage of all the other medical sces like geigineering it would be smart to put the point here.
...
I believe doing everything possible to extend my lifespan would be the best thing to do since I always improve as long as I have more time.
Deade, I pced the talent point into medie, making it my fourth skill talent. As soon as I had dohat, I took a sed to pte whether or not I was 100% sure of what I had chosen. Satisfied with my choices, finalized it and before I k, new information, knowledge, and experiearted p into my head. However, uhe previous times, the pain I was expeg was signifitly lessened and nowhere near as difficult to handle.
The pain is still excruciating, but this amount I handle and power through.
Gritting my teeth through the pain, I was as happy as be that what I had to gh every time I leveled up had been alleviated so much. Due to my new relief courtesy of Paiaime appeared to ti by faster than the previous bulk level up I had undergone, even though this one was quite a number of levels more.
At some point, the huge amount of new information that was being stuffed into my brain moments ago began to lessen aually that became a trickle before that was then rapidly cut off pletely.
Fuck, man that was rough, though nowhere near as bad as before, thank god.
Taking a moment to breathe for a few seds, I brought my system s back up and took a brief look at it.
...Damn, I've grown strong, but I'm not do. I still have a quest to turn in.
Quickly moving on from the stats s that had underwent a massive increase across the board, I navigated to the quest tab. Log onto the Master All Trades quest, I tur in aed myself a hefty reward of 77,825 exp, a +5 to all of my skills, and a new perk. Just enough for two more level ups.
| Master Of All Trades | grats! You've mastered all of your base skills. For aplishing such a feat, you will have a far easier time from here on out disc and mastering all skills, no matter if they are newly obtained or those that have been with you since you've e to this world. In addition to that, +200% to skill gain speed, +25% to skill points gained per level up, and +10% to experience gain.
Not a bad perk at all, the effects from Master Of All Trades will boost my skill gain speed by a huge extent and raise the number of skill points I'll get each level up from now on by a substantial amount. Which will pound even further the higher my intelligence bees.
Alright, let's get these level ups spent.
Wasting no time, I swiftly initiated the process once again, bringing the perk window into view one final time.
[ Perks ]
Perk Points Left: 2
Level 50 Perks
| Back From The Dead | Requirements Level 50: +10 Health per 100 kills, +50% damage, and immunity to critical hits. Also, you e back from the dead ohough it will not work if you died from old age.
| Double-Edged Sword | Requirements Level 50, [ Warning! ] Must be taken at level 50: Gain 1 more perk point per level at the cost of doubling the amount exp you require from this point forward and redug your exp as well as your level back down to 0. [ Additional Information ] This perk is required to gain access to mutations and [???]. [ Warning! ] all pending level ups beyond 50 will be eliminated ohis perk is taken.
| Strong Body | Requirements Level 50, Endurance 10, Strength 10: The durability of your body is increased by 100% as well as your body's DT. On top of that, your Strength and Endurance improve at a much faster rate and for every 10 points you rea either Strength or Endurance gain a +2 to that special (Example: 19 strength + 1 strength = 20 + 2 = 22 strength). +250% to both strength and endurance gain.
| Weight Ma | Level 50, Strength 10: You've unlocked the unique ability to manage your weight and what effects you wish it to have on your surroundings whether that is l your weight and your equipped items so you're as light as a feather when you don't wish for your weight to disturb your surroundings or increasing your weight to the max to crush aroy. You are limited to making yourself as light as a single feather or as heavy as your max carry weight and the weight you have trol over be applied and focused over your entire body, items, or just a specific body part such as yht leg.
I know I've used quite a bit of profanity already today, but holy fuck, those are some strong ass perks. Back From The Dead from the dead literally resurrect me, grant me immunity to critical hits that particur effect is great for if I ever get headshotted or hit in my vitals. Besides that, I'll gain 10 health for every 100 lives I take. Wish I had this when I was butchering the molemen, but that's alright. I'm sure I'll have plenty of lives to harvest when I begin my long awaited journey.
That said, I may not even take it since I have three other didates that are just as great in their hts. Strong Body, for instance, will double both my body's durability and damage threshold. Having twice the amount of DT will allow me to tank 7.62 rounds with my body alone.
Just the thought of it alone is crazy to think about. On top of that, it will more than double my endurand strength gains and will provide me with an immediate increase to both of those two attributes. That +2 tth or endurance when they reaother 10 higher sounds pretty sweet too.
Weight Ma looks useful and could bee extraordinarily strong as well. I could see myself using it to jump off of buildings and nd on ground unharmed hten myself when I get a suit of power armor down the road so I don't colpse and bring down structures that 't support my weight normally.
Oher hand, I could use the perk to max my weight while jumping from a building to e crashing down to deal a shit load of damage on whatever I'm targeting. The only obvious issue with doing that would be if my body could take the forces and pressure being applied to it on impact. Hmm, I suppose I could e that by fog the weight on an item instead of using my body as the instrument of destru. However, since I don't know how the perk actually works, all of this is just baseless specution in the end.
Exgly looking their various effects over, I returo the singur problematic perk amongst the four of them that I had skipped over initially.
Lastly, we have Double-Edged Sword. This perk provides some nice bes, that being the additional perk point per level up at the cost of a +100% to my exp requirement. The increased exp requirements aside, it has anring issue that is it'll reduce my exp along with my level all the way down to zero, thereby redug the amount of exp I gain from all sources because of Quick Learhat's not even the end of it, my health will also be lowered by a whopping 1,000 points, so there's that as well.
Despite those issues, mutations and whatever [???] is are locked behind this perk and if I don't take it now, I won't be getting access to either of them, not that I really know what either of them are sihis wasn't a perk from the game. But I got a pretty good guess what the former could be and that would be the ability to bee a marked one or a transdent and, if not those, maybe access to a whole assortment of new abilities.
There is [???] too, however, I have literally no idea what it could be. But it might be something powerful, so it would probably be wise just to take the setback just to see what it is. It's not like I'll be losing out on all that much since I'll be able to level up again signifitly faster than I had done in the past thanks to my much higher experiee. I'll also be receiving ara perk point to spend every level so I pick up a lot of the lower level perks I didn't take previously... Fuck it, I'll pull the trigger aurn to level zero, it's not like it'll be that hard to get back to level 50.
Now that that's decided, I have one perk point to spend before I select Double-Edged Sword and from the perks avaible, including the ones I had passed over in previous level ups, I'm going to have to go with Strong Body. Someone else in my same position might say that's a dumb choice over Back From The Dead, which literally grants you the opportunity to e back from death.
The issue I have with it is how does it work, is it instantaneous, fast, or slow and if I got put in the dirt once, why 't the one who killed me o do it again. Since I don't know the ao these questions, it's a risk, at least in my book. So why not just simply take the perk that will literally double my body's own defenses and will make said defenses far easier to improve in the safety of the uy over the 7 years.
bihat with the performanhang drug maxigen, I pn on modifying to rid it of its ive side effect. The gains I'll be able to make over the ing years will be insane. I wouldn't be surprised if I could lift a couple of tons and tank .50 BMG with my body alone by the time I set out for the wastend.
For those reasons, it makes more seo i in the perk that will let me rapidly increase my strength and capabilities than to i in a perk that will allow me to e back from the dead oime.
My mind made up, I selected the perk Strong Body first, and then Double-Edged Sword. Finalizing my choices, the holographic s sed to dispy the skill distribution window.
[ Skills ]
Skill Points Left: 70
Ballistic ons: 152 Energy ons: 138 Explosives: 135 (T)Heavy ons: 248 Leadership: 120 Lockpick: 109 (T)Medie: 307 Melee ons: 126 Piloting: 108 (T)Repair: 307 (T)Sce: 307 Speech: 158 Stealth: 305 Survival: 311 Trade: 112 Unarmed: 121
I'm pretty happy where most of my skills are at but I o increase my charisma so I'll dump the points into speed bring it to 200 so I raise my charisma by 1 point... There, that should do it. Now I turn that Molemen Removal quest once I'm done here. All that's left to do is to figure out where I want to put the remaining 28 points. I always use mold and silver so I'll pump my trade skill up a bit.
Good, time to take care of that quest and the following level up.