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Chapter 49: The Power Up Continues

  Satisfied with the idea, I returned my focus to the system s that had finally ged back to the status s. Not b to give my massively increased stats even the briefest of looks, I headed right for the quest se and proceeded to turn in my Molemen Removal quest.

  For my reward, I obtained 3 attribute points, 2 of which I dropped into charisma and 1 into luck, bringing the both of them to 11. Along with getting both of those attributes to 11, I received 245,000 exp and the Beginner Miner perk.

  Ding New Perk Unlocked!Ding New Perk Unlocked!

  I wonder what these new perks do.

  Sing to the window I desired, I pulled the perks up one by one.

  | Beginner Miner | Your minihods have been improved, resulting in you being a qualified beginner miner. +20% to mining speed, +20% to mining efficy, and +10% to mining yields. This perk affects you as well as those under your leadership.

  | Silver Tongue | Requirements 11 Charisma: You've surpassed human limitations for charisma, hence you ow verse with all sorts of different animals and creatures as if you were speaking to a normal human in your native tongue. Some animals and creatures may not be so receptive to you so keep yuard up.

  | Walking Treasure Detector | Requirements 11 Luck: You've surpassed human limitations for luck because of that you've gaihe ability to sniff out treasure wherever it may be. Additionally, situations that should go horribly wrong for you, now somehow end well for you. Lastly, your base critical ce is increased from 1% to 2% and your luow gives you double the amount of skill points. So instead of only receiving +1 to all skills for each point of luck you have, you will now be awarded +2 instead.

  Beginner Miner will 100% e in handy when we begin our mining operation in the miunnels and the ected cave system. Besides that, Silver Tongue and Walking Treasure Detector aren't bad at all. The former will allow me to unicate with all sorts of beings that will definitely be of great help when that little dragon of miches.

  As for the tter, being able to get a lo where more loot lies is always something I'll take no matter what. So acquiring a perk that has that sort of effect is already a huge plus in my book, let alohis guy, which also doubles my critical d the amount of skill points I get from luck.

  Three pretty great perks added to my growing perk list. I returo the main status page and got the level under way. A split sed ter, the system window ged to dispy the perk s for the third time today.

  [ Perks ]

  Perk Points Left: 45

  Level 2 Perks

  | Growth | (Ranks Unlimited) Requirements Level 2: Gain 1 attribute point that you distribute freely.

  Level 4 Perks

  | Addi Resistant | Requirements Level 4, Medie 60: Half as likely to get addicted ts.

  | Character Builder | Requirements Level 4: Take 1 more trait.

  | Marathon Runner | Requirements Level 4, Endurance 5, Agility 6: +15% to stamina and stamina regeion.

  | Reading Fanatic | (Ranks 4) Requirements Level 4, Intelligence 5: Gain 2 more skill points from skill books and +25% to reading speed.

  Level 6 Perks

  | Brute | (Ranks 5) Requirements Level 6, Endurance 6: +3 DT

  Level 8 Perks

  | Boomstick | Requirements Level 8, Ballistic ons 85: +50% damage to shotguns, and when shooting with one, whatever you are targeting tends to go boom a ripped to shreds.

  | Observant | Requirements Level 8, Perception 5, Medie 50: When looking at someone or something, you will now know how much health the target has and what their DT is, as well as any other resistahey may possess. Additionally, you gain a +1 to perception and your eyesight improves by 100%.

  | Heavy on Expert Rank 2 | (Ranks 5) Requirements Level 8, Endurance 5, Strength 5, Heavy ons 50: +20% Damage and accuracy with heavy ons.

  Level 10 Perks

  | Always Aware | Requirements Level 10, Perception 5, Survival 55: Unlock the ability to sleep fortably anywhere and remain aware of your surroundings at all times, even while asleep.

  Level 12 Perks

  | Iron Fist | Requirements Level 12, Endurance 6, Strength 6: Your fists will increase in hardness and strength and you gain +20% to unarmed damage.

  Level 14 Perks

  | Infiltrator | Requirements Level 14, Agility 4, Perception 7, Stealth 45: When you are infiltrating, you are harder to deted you move 10% faster. On top of that, your stealth attacks do 35% more damage.

  | Patcher | Requirements Level 14, Repair 45: Gain the ability to magically repair any item using random junk.

  | Smash & Bash | Requirements Level 14, Strength 3, Ballistic ons 50, Energy ons 50: +25% ted on bashing damage.

  I got a hell of a lot of perk points to spend. Noerks am I going to spend them on.

  Sc the list of perks all the way to the level 14 perks, I started seleg perks oer another as I wished.

  I'll take all the level 14 perks to begin, for obvious reasons. The level 12 perks only has Backpacker as its sole level 12 perk remaining and because I possess Herculean Strength now, there isn't much reason to pick it when I get the same bes from increasing my strength with Growth plus an additional damage bonus. Thus, I'll be skipping it for the foreseeable future unless something ges.

  Of the level 10 perks I'm going t along, the only remainihere, Always Aware, being able to remain aware of my surroundings at all times even while asleep is one hell of an ability to possess.For the level 8 perks, I'll grab the other four ranks of Heavy ons Expert, boosting my heavy on damage and accuracy by another 80%.

  Good luck to any eanding in my line of fire when I finally produce my primary on. Moving on from that, I'll pick up the other two level 8 perks, Observant will be useful for bat information, especially when I'm going up against powerful and heavily armored foes.

  Boomstick isn't all that useful to me currently, since I don't use shotguns all that frequently. However, since I will have a perk that will turn my shotgun rounds explosive, it wouldn't be such a bad idea to design a shotgun to take advantage of such a perk.

  I'm thinking a double-barreled rge capacity oh a select fire switch would do the job. And while I'm on this topic, I might as well add a side arm to my list of things too, probably a rge caliber oh good peion capabilities.

  Of the level 6 and 4 perks, I'll select all five ranks of Brute, increasing my body's defenses by 15 DT, and take four ranks Reading Fanatic so I use the many skill books I've been sitting on for years at this point. The +100% to my reading speed is a ra, too. Additionally, I'm going to get Marathon Runner, Addi Resistant, and Character Builder, which I will use to pick up the Critter trait to raise my crit ce by 10%.

  Alright, with all those perks chosen, I'm left with only the level two perks now. Dad's Favorite and Mama's Boy are irely worthless but are mostly unhus, I'm going to pass on them and dedicate the remaining 13 points I have left to growth. Hmm, what attributes should I choose... I could pce 3 points in agility, bringing it to 11.

  Doing that will me a new perk and finish the st objective for the Surpass Your Human Limits quest, which I'll get even more rewards from... Yeah, I'm gonna have to take a hard pass on that. I'm already digesting an overwhelming amount of information as it is, so I don't o make that issue any worse. And besides, it's not like it'll take me much loo get it up there through my workout/ training regime.

  Back to the problem at hand, I'm going to be staying in the uy for about another seven years. So to make the most it would be in my best io i in the oribute that will raise my exp gain that being intelligehe higher level I am when I leave here, the stronger I'll be and the less likely I'll meet my end out there.

  My mind made up dumped the 13 attribute points into intelligence, raising my experiee by a whopping 65%. When that's added to the exp reward of the Surpass Your Human Limits quest, that's ara 65,000 exp. Add all the daily workout quests I'll keep pleting every day and I should be able to level up several more times prior to my departure, holy 't wait for the day I set out on my quest to quer the wastes.

  With all the points distributed, do I want to make any ges to what I've selected... I already have a perk that does atcher does so I could trade it out and throw the point in growth. That said, there's a pretty det ce its ability to repair any item using random junk might be instant.

  Just the possibility of it having that effect is reason enough to pick it up in my book. If it has that effect, I see it being a lifesaver in a number of sariing anywhere from repairing my on and armor itlefield to fixing up a busted meism that's impeding my way forward.

  Now that that's taken care of, it's time to tio the skill distribution segment of this mass power up again.

  [ Skills ]

  Skill Points Left: 795

  Ballistic ons: 178 Energy ons: 164 Explosives: 160 (T)Heavy ons: 260 Leadership: 148 Lockpick: 122 (T)Medie: 332 Melee ons: 138 Piloting: 121 (T)Repair: 332 (T)Sce: 332 Speech: 215 Stealth: 318 Survival: 323 Trade: 168 Unarmed: 133 Magic: 72

  I'm so over this shit, man. There will be no more level ups after this for at least a good while.

  Not looking forward to another flood of experiend knowledge getting stuffed into my head for the sed time today, I began brainst where to best use my skill points.

  I could bring magic up a a free perk out of it, but I really don't care about it at this moment and it'll get there on its own with my css effects alohus there's o waste points on it. So with that as it is, I'll just start out by simply increasing trade to 300 to increase the rate of return of my Currency Maker perk.

  I'll up medie, repair, and sce to 500 because those are the 3 skills I'll be using the most in time I have remaining before my journey, and the higher they are the greater my preparations will be when I set forth into the wastend. Left with 159 skill points, I'll just dump them into piloting since I always use more rea speed.

  Taking a moment to make sure I was happy with the pt of my 795 skill points, I locked in the skill distribution seds ter, bringing on the final flood of experiend knowledge I'll have to gh for some time. Having an easier time dealing with the effects of the painful process, even more so tha, due to my intelligeribute increasing by such a substantial pertage, I got through it with little difficulty.

  Phew, that was far easier than the previous mass level up I went through. I didn't even have to grit my teeth. I would say the pain was around a wicked headache or a slight bit worse than that. If these are the sort of bes I expect from iing in intelligence, I suppose I'll have to tinue doing so. As long as I don't have atribute, that requires the iment.

  Ding New Perk Unlocked!Ding New Perk Unlocked!

  And there are the perks for my new magic power attribute and magic skill. Guess I'm a sort of master in the magic arts now, even though I just became a mage withi hour. Although not really, since I've yet to actually ie any of that knowledge and experience gained into my skill set. But when I do, I'll bee one in no more than a day, maybe even today, so I get it over with...

  Pushing thoughts of that off to the side for the moment, I pulled up the new perk to check it out.

  | Magic Supremacy | Requirements 11 Magic Power: You've surpassed the limitations for a mage initiate because of that you've gaihe ability to overcharge any of your spells with mana to increase their effectiveness and damage by 1% for every 1% increase in mana cost. On top of that, your mana regeion is increased by +100%, +1,000 to max mana capacity, +100% to magic learning speed, and +100% to magic skill gain.

  | Wisest Wizard | Requirements Magic 101: Your skill in magic has surpassed master tier. As a result of this, you've unlocked duplicate cast the ability to duplicate whatever spell you cast. So instead of casting a spell and only getting the desired effece, you'll now be able to cast a spell such as fireball, for example, and be able to send forth two fireballs. However, as nice as this ability sounds, it is not without its faults and requires twice the mana it would usually cost for doing so. This ability be used and trolled freely via your will and the max duplicate effect will grow by 1 for every 100 skill points you possess in yic skill beyond 100. In addition to duplicate cast, yic damage, magic effectiveness and mana efficrease by 0.5% for every skill point you have in magic.

  They both sound pretty strong. Too bad I won't be usiher of them for quite a while. I already have way too muy pte as it is currently. Although since my intelligence has seen such a major increase, I think I fit ieique upgrade, but that will be it.

  Alright, let me check my status out to see where I currently stand in terms of power.

  Closing that window out, I navigated to my status and brought my massively powered up stats into view.

  [ Status ]Name: Dom Mason WoodsAge: 11Height: 6 Feet 1 InchBody Weight: 235 lbsRace: HumanCss: Mage Initiate 1st LevelLevel: 15Experience Points: 5,000/32,000 | Formu: Level# x 2,000Total Experience Points Earned: 245,000Experiee: 475% ? | Formu: 120 + (Intelligence x 5) + (Level x 1)Health: 1,820 | Formu: 100 + (Endurance x 20) + (Level# x 10) x 2Healing Rate: 2.2533 Health Per Sed/135.2 Health Per Minute ? | Formu: (0.2 Health Per Minute x Endurance) + 1 + 60 x 2Stamina: 3,154 ? | Formu: 100 + ( Endurance x 20) x 4.15Stamina Regeion: 2.2825 Stamina Per Sed/136.95 Stamina Per Minute ? | Formu: (1 Stamina Per Minute x Endurance) x 4.15Mana: 100 | Formu: 100 + (Mage Realm Gains, Mage Level Gains, & Ied Mana)Mana Regeion: 9.4 | Formu: (0.1 Per Sed x Magic Power) x 2Max Mana Capacity: 4,500 | Formu: 1,200 + (Endurance x 100) + (Mage Realm & Mage Level Gains)Carry Weight: 1,108.20625/5,700 ? | Formu: 1,450 + (Strength x 100) x 2Critical ce: 32% ? | Formu: 10 + (Luck x 2)

  [ Effects ]Child Of Light: Agility +1 - Endurance +1 - Strength +1 - Health Per Sed +1??? Neckce: [???]Heavy Trooper Armor Set: DT 65 - Radiatioance 20 - Perception +1 - Stealth +20War Belt: DT 1

  [ Armor ]Total Damage Threshold: 172 ?Armor Damage Threshold: 66Body Damage Threshold: 106 ? | Formu: 20 + (Endurance x 1) x 2

  [ Resistances ]Addi Resistance: 50%Poisoance: 58 ? Formu: (Endurance x 1) + 25Total Radiatioance: 53 ?Radiatioance: 33 ? | Formu: Endurance x 1Armor Radiatioance: 20

  [ Attributes ]Strength: 13 (14) ?Agility: 8 (9) ?Endurance: 33 (34) ?Intelligence: 68 ?Perception: 50 (51) ?Charisma: 11 ?Luck: 11 ?Magic Power: 47 ?

  [ Skills ]Ballistic ons: 238 (239) ?Energy ons: 224 (225) ?Explosives: 190 ?(T)Heavy ons: 260 (262) ?Leadership: 178 ?Lockpick: 152 (153) ?(T)Medie: 530 ?Melee ons: 138 (141) ?Piloting: 310 (311) ?(T)Repair: 530 ?(T)Sce: 530 ?Speech: 215 ?Stealth: 348 (370) ?Survival: 323 (324) ?Trade: 330 ?Unarmed: 133 (137) ?Magic: 207 ?

  Skill Points Gained Per Level Up: 86 ? | Formu: 4 + (Intelligence x 1) x 1.2

  [ Traits ]| Critter | - | Gifted | - | Sex Appeal | - | Skilled | - | Take Another Rank 1 |

  [ Perks ]Active Perks: | Currency Maker | - | Ghost | - | Medical Genius | - | Patcher | - | Pleasure |

  Passive Perks: | Addi Resistant | - | All The Loot | - | Always Aware | - | Ambidextrous | - | Another Skill Talent | - | Assassin | - | Beginner Miner | - | Bone Head | - | Bookworm | - | Boomstick | - | Braced | - | Brute Rank 5 | - | Calcutive Individual | - | Cat Eyes | - | Champion Level Muscle Geics | - | Character Builder | - | Child Of Light | - | ander | - | puter Whiz | - | Death Sense | - | Double-Edged Sword | - | Eagle Eye | - | Effit on Handling | - | Escape Artist | - | Growth Rank 13 | - | Heavy on Expert Rank 5 | - | Human Superputer | - | Human Warehouse | - | Infiltrator | - | Iron Fist | - | Knowledgeable Sponge | - | Lady Killer | - | Language Master | - | Leader Of The Pack | - | Lighter Load | - | Looter Shooter | - | Marathon Runner | - | Master Of All Trades | - | Monstrous Physique | - | Natural Born Learner | - | Nature Affinity Rank 3 | - | Nerves Of Steel | - | Observant | - | Paiance | - | Quick Hands | - | Quick Learner | - | Rare Cardiovascur Geics | - | Reading Fanatic | - | Recipe Improvement | - | Regeion | - | Savage | - | Sed Wind | - | Silver Tongue | - | Skeleton Key | - | Smash & Bash | - | Sniper | - | Speed Loader | - | Strong Body | - | Talented | - | Tank ander | - | That's A Lot Of Damage | - | The Great Leader | - | Tough Skeleton | - | Walking Treasure Detector | - | Warrior | - | Wild Man |

  bo Perks: | All Seeing | - | Bulletstorm | - | Certified Forklift Operator | - | Devastator | - | Herculean Strength | - | Humaer | - | Magic Supremacy | - | Martial on Master | - | Meical Domination | - | Metal Detector | - | Overcharged | - | Restorer | - | Shadow Lurker | - | Space Farer | - | The Power Of Atom | - | Unarmed Master | - | Wisest Wizard |

  Perk Points Gained Per Level Up: 3 ?

  [ Mutations ]| Pure |

  [ Csses ]| Mage | +2 Intelligence, Perception, and Magid +3 Magic Power Per Level Up

  [ Gear & Item Box ]ons: A-50 Anti-Material Rifle (1) - Carl Gustaf (1) - Demolition Charges (20) - Detonator (1) - FBLAR-1 Laser Assault Rifles (2) - Grandpa John's bat Knife (1) - M76 Minigun (1) - T-4 Psma Grenades (50)

  on Magazines: 7.62mm Minigun 500 Round Drum Magazines (20) - 7.62mm Minigun 1,000 Round Backpack Magazine (1) - A-50 Anti-Material Rifle 10 round Magazines (20)

  Armor: Heavy Trooper Set (1) - War Belt

  Apparel: ??? Cross Neckce (1) - Set Of Clothes (5)

  Aid: IFAKs (2) - Medstims (100) - P-Dex Bottle (1) - P-Dex Syringes (10)

  Ammo: .50 BMG Rounds (300)- 7.62x51mm Rounds (11,000) - 84x245R RCL Rounds (50) - Microfusion Breeder Cells (20)

  Miseous: Lockpick Sets (2) - Stealth Packs (6) - Uy 7 Credstick (1)

  Money: Uy 7 Credits (53,457,144)

  [ Other Stats & Bonuses ]Accuracy: Braced on Accuracy +20% - Headshot Accuracy +25% - Heavy on Accuracy +100%Attack Speed: Melee on Attack Speed +50% - Utack Speed +50%Attribute: Endurance Gain +400% - Intelligence Gain +50% - Strength Gain +400%Bodily Needs: Food & Drink Requirements -22% - Required Sleep 4 HoursBody: Blood Circution +50% - Body Durability +100% - Bone Durability +50% - Borength +50% - Eyesight +100% - Ligament Strength +300% - Ligament Growth Speed +300% - Muscle Growth Speed +100% - Muscle Density +100% - Rea Speed +77.5% - Tendon Strength +300% - Tendon Growth Speed +300%Brain: Brain Processing Power +600% - Calcution Ability +100% - Knockout Resistance +50% - Reading Speed +250% - Thought Processes 2Cooldowns: Sed Wind Cooldown 29 DaysCritical: Stealth Attack Crit ce With Melee, Unarmed, & Thrown ons +100%Currency Maker Rates: 1,000 For 3 lb Of Silver - 10,000 For 3 lb Of GoldDamage: Ballistic on Damage +119% - Critical Hit Damage +50% - Damage +10% - Energy on Damage +112% - Explosive Damage 95% - Female Damage +15% - Headshot Damage +35% - Heavy on Damage +230% - Magic Damage +573.5% - Melee on Damage +249% - Ranged on Bashing Damage +25% - Shotgun Damage +50% - Stealth Damage +234% - Unarmed Damage +266.5%Defe +5 - When Taking Damage From Mutated Creatures DT +20% - While Brag A on DT +10%Duplicate Cast Max Amount: 2Energies: Martial on Master Energy Range 13 Meters - Unarmed Master Energy Range 13 MetersFields: Metal Detecte 5,000 Meters - Perception Field Range 50 meters - Presence Hiding Field Range 34 Meters - Repair Field Range & Rate 53 Meters, 53% Per Hhost: Duration 34 MinutesHands: All Around Hand Speed +100% - Typing Speed +100%Health: Health +100% - Health Regeion Per Minute +1 - Health Regeion Rate +100%Heavy: When Wearing Heavy Armor Or Piloting Simirly Cssed Craft Armor, Damage, & Speed +25%Leadership & Forces: Force Damage +10% - Force Efficy +1% - Force Performance +1% - Heavy Force Armor +25% - Heavy Force Damage +25% - Heavy Force Speed +25% - Loyalty Gain +100% - When Fighting Alongside Force Damage +10%Lockpig Reward: 15Mage Realm Level Limit: 23Magic: Magic Effectiveness +573.5% - Mana Efficy +1,283.5% - Magic Learning Speed +100% - Magic Skill Gain +100% - Mana Absorption Speed +1,180%Medical: Aid Duration +100% - Aid Positive Effects +100%Medical Genius Heal Limit: 5 Use A DayMining: Mining Efficy +20% - Mining Speed +20% - Mining Yields +10%Movement Speed: When Infiltrating Movement Speed +10%Other on Stats: Explosive Radius +95% - Magazine Loading Speed +50% - Reloading Speed +35%Martial on Master Energy Range: 10 MetersResistances: Addi Resistance +50% - Poisoance +25Shotgun: BOOM!Skill: Skill Gain Speed +250% - Skill Points Gained Per Level Up +25% - Skill Points Gained From Skill Books 10Stamina: Stamina +415% - Stamina Costs -20% - Stamina Regeion +415% - on Handling Stamina Cost -50%Vehicle: Speed When Piloting +77.5% - Handling When Piloting +77.5%Velocity: Ballistic on Velocity +119% - Energy on Velocity +112% - Heavy on Velocity +130%Weight: Carry Weight 1,350 - Carry Weight Pertage +100% - Item Weight 5lbs & Lower -50% - o 10lbs & Higher -50%Kill ter: 6,461

  [ Property ]ons: 7.62mm Hunting Rifles (576) - A-50 Anti-Material Rifles (100) - AALP-3 Laser Pistols (1,000) - AALR-6 Laser Rifles (1,000) - AAGL-5 Gatling Lasers (100) - AK-108s (100) - AKMs (100) - CA12 bat Shotguns (100) - Carl Gustafs (99) - Colt Python .357 Magnum Revolvers (934) - bat Knives (5,000) - CSG10 Submae Guns (699) - Demolition Charges (980) - Detonators (9) - DMG-15 Double Barrel Mae Gun (1) - F-60 Fmethrower (100) - FBLAR-1 Laser Assault Rifles (2,998) - HK416s (100) - M2 Browning Mae Gun (100) - M240 Mae Guns (15) - M56 Miniguns (100) - M76 Miniguns (99) - M9renades (5,000) - Microfusion Cell Mines (24) - NPDMs (100) - Pickaxes (4,121) - Remington Model 870 Shotguns (1,765) - Sawed-off Double Barreled 12 Gauge Shotguns (2) - STAR-25 Assault Rifles (24) - T-4 Psma Grenades (1,950) - TBT Sniper Rifles (100) - Z-2 Psma Rifles (100)

  on Magazines: 5.56mm Minigun 500 Round Drum Magazines (500) - 5.56mm Minigun 1,000 Round Backpack Magazines (300) - 7.62mm Minigun 500 Round Drum Magazines (480) - 7.62mm Minigun 1,000 Round Backpack Magazines (299) - A-50 Anti-Material Rifle 10 round Magazines (980) - AK-47 30 Round Magazines (1,000) - AK-47 75 Round Drum Magazines (300) - CA12 bat Shotgun 12 Round Drum Magazines (1,000) - CSG10 Submae Gun 30 Round Magazines (2,651) - DMG-15 Double Barrel Mae Gun 75 Round Box Magazines (6) - M240 Mae Gun 100 Round Box Magazines (44) - M2 Browning Mae Gun 100 Round Magazines (1,000) - NPDM 100 Round Drum Magazines (1,000) - 5.56 STANAG 30 Round Magazines (15,000) - 5.56 STANAG 60 Round Quad Stack Magazines (10,000) - 5.56 STANAG 100 Round Drum Magazines (5,000) - 7.62 STANAG 10 Round Magazines (2,757) - 7.62 STANAG 20 Round Magazines (2,000)

  Armor: War Belts (99)

  Clothing: Sets Of Clothes (25)

  Aid: IFAKs (10) - Medstims (1,000) - P-Dex Bottles (10) - P-Dex Syringes (50)

  Ammo: .357 Rounds (27,813) - .50 BMG Rounds (300,216) - 10mm Rounds (76,334) - 12 Gauge Shotgun Shells (166,737) - 5.56x45mm Rounds (2,946,814) - 7.62x39mm Rounds 1,058,167 - 7.62x51mm Rounds (3,053,882) - 80mm Missiles (2,000) - 84x245R RCL Rounds (1,950) - Fmethrower Fuel (1,000) - Microfusion Cells (1,250,023) - Microfusion Breeder Cells (5,000,000)

  Skill Books: All Things Gun (4) - Atomic Power (3) - Bigger Is Always Better (3) - Book Of Engineering (3) - Boom! (2) - versationalists Notebook (3) - Drifting & Rag Weekly (2) - Encyclopedia Of Medical Advas (3) - Entrepreneur (2) - Future Sce (3) - Last Man Standing (3) - Leaders Of The World (4) - Martial Master (2) - Martial ons Guide (2) - Master Of All Trades (1) - Security Systems Monthly (3) - Stealth 101 (2)

  Miseous: A Large Assortment of Automated Manufacturing and Processing Maes - Small Arc Furnaces (2) - Automated Ammo Manufacturing Maes (1) - Automated on Manufacturing Mae (1) - Automated on Magazine Manufacturing Mae (1) - Lockpick Sets (8) - Metal (65,271,620) - Ore & Minerals 148,686,823 - Stealth Packs (2) - Other Misc Items (50,961,273)

  Money: Dolrs (25,000,000)

  Robots: Crusader (1) - Multibots (37) - Prospe (1)

  Turrets: ZBR-2 Laser Turrets (80)

  Vehicles:

  Creatures: Colossal Gi Monster Egg (1) - Moleman Guards (4)

  Locations: Genesis Foundry

  | Produ Capacity |

  Aid: Ammo: 100,000Apparel: Dolrs: Metal: 500,000Miseous: 300,000Ore & Minerals: -600,000Robots: 0.1Turrets: 1Vehicles: ons: 100on Magazines: 1,000

  [ Quests ]Ready to turn in: 0

  pleted: 4

  In progress: 15

  (Daily) | Workout | Objectives: plete your daily workout. Reward: 10 exp.

  | Area 51 | Objectives: Gain access to Area 51 by any means necessary and explore the site from top to bottom. Rewards: Perk | Alien Researcher |, 40 Repair points, 40 Sce points, 40 Medie points, 450,000 exp.

  | Busiy | Objectives: Obtain 10,000,000,000,000 Dolrs worth of assets by any means necessary. Rewards: New Perk?, 15,000,000 exp.

  | Harem | Objectives: Enter a long-term romantic retionship with at least 3 women. All women must be aware of each other and okay with the arra of sharing you. Reward: 5,000 exp.

  | Maxigen Improvement | Objectives: Research, improve, and remove the ive side effect of the Maxigen drug. Rewards: Perk | Drug Researcher |, 5 Medie points, 5 Sce points, 2,500 exp.

  | Metro e | Objectives: ect the nearby metro rails with your pces. Rewards: Perk | Apprentice Miner |, 10 Repair Points, 50,000 exp.

  | Nevada quest | Objectives: Bee the undisputed number one power in Nevada and take trol over the state in its ey. Rewards: Perk | Territory |, 25 attribute points, 250 skill points, 1,000,000 exp.

  | Pablo Escobar Jr. | Objectives: Establish drug produ and earn 10,000,000 dolrs from the sale of your products. Rewards: Perk | Drug Kingpin |, 10 Medie points, 30,000 exp.

  | Power Surge | Objectives: Witle for Hoover Dam and bee the sole owner of it. Rewards: Perk | Power Surge |, 5 attribute points, 25 Repair points, 250,000 exp.

  | Suited Up | Objectives: Open up the armories at Fort Kern and acquire a suit of power armor. Rewards: Perk | Mobile Armory |, 5 Lockpick, 75,000 exp.

  | Surpass Your Human Limits | Objectives: Reach a value of 11 in every attribute.Rewards: Perk?, 10 attribute points, and 100,000 exp.

  | Take Over The Cyberdynamics Robotics Facility | Objectives: Clear out all hostile forces a up shop. Rewards: Perk | Certified Roboticist |, 5 Sce Points, 25,000 exp.

  | Undegrounder | Objectives: Clear all Nevada metros of hostiles and take trol of them. Rewards: Perk Mole People, 10 Attribute Points, 1,000,000 exp.

  | Wastend queror | Objectives: quer the wastend and take over Earth in its ey. Rewards: ???

  Yeah, I'm strong as fuow. When I get out of here, I'll be able to take on a good portion of what the wastend has to offer in terms of enemies all on my ow aloh my robots bag me up.

  There are obvious exceptions still, those beiain colossal mutants on nd aainly whatever lurks in the o nowadays, the major wastend powers and the zetans. But besides those, I'll be able to handle most of what I e across.

  Sing through my status, I couldn't be any happier with the expoial growth I've made today. tent with what I've seen, I closed out the system window and got up from the fy I had undergohe level up in.

  Getting a ret, I made sure I had a good grasp on my newfound strength and headed for the door and ope. As soon as I did, I was expectedly greeted by an Alice missile who was happy to see I had undergohe whole ordeal without issue.

  "See, just like I told you, Alice. I would get through it with no issue."

  "Nn, you did, but I still 't help w about you."

  Giving her a f hug to relieve her worries, we ter shared a kiss, which caused her worries to be repced with thoughts to push the boundaries I set even further. Unfortunately for her, she had no such lu that endeavor, hence we wandered back over to the pnniioo chill for a bit before the two of us got back to work on our tasks.

  Once we returned, I began giving her a summary of what I had gained in this mass power up and once she learhat I had bee a mage. Although only a mage initiate, she excitedly asked me to dispy one of the many spells I learned, courtesy of my mage css and my magic skill.

  "Sure, but don't expeything too amazing since I just became a mage."

  My words did little to damper the excited gleam in her eyes. Not wanting to disappoint, I activated the fireball magic circle I had branded in my mind scape and jured three fireballs at the cost of two due to dupe cast.

  The sed that came iend begai and light, Alice's already excited state increases expoially so. After dispying my skill for a bit and pying around with it by maniputing the fireball into different shapes, I extinguished it.

  "That was amazing, darling. I didn't think magic existed in our world."

  "It is surprising. I presume it may have been more prevalent at one point in time, but disappeared for some reason or another."

  "Maybe the zetans had a hand in it. They are the reason why human civilization has been reduced to its current state, after all."

  "Perhaps." I responded before we tialking about this and that, although it mostly revolved around magic due to Alice's i in it.

  "Dom, would you be able to teach me magic? I mean, from what you've told me so far, I should be able to learn it, right?"

  "I don't see why not. However, I o upgrade, if not ht, create airely eique for cultivating mana. The one I currently possess just isn't good enough and there's no point in wasting your time building a foundation that you'll just have to demolish ter on. Thus, you'll have to wait until after I'm done creating the eique."

  "Also, if you do start learning magic, Alice. You 't let your other areas fall too far behind." I followed up.

  "Nn, nn, I'll make sure not to fall behind in any other areas." She responded, pumped to bee a mage.

  We tinued our discussion for a short while longer before Alice returo her studying, while I directed all of my focus to digesting the absolutely massive amount of information I had impnted into my brain.

  Doing that for a few hours, I eventually sifted through all of it and discovered I was going to have to scrap the existing teique pretty mud start from scratch. After taking a break to have lunch with my partner in crime, I got to work oing my new magic teique. So I could at least have a solid foundation to work with ter on when I actually have the time to start growing and properly utilizing my magic powers.

  Dedig the five hours to creating my eique, the clock began speedily closing in on diime. Thus, we paused our work there for the day and called the old man for a pickup. Following a short ride aboard, the gramps express, we arrived bae once again and made our way inside gramps included.

  "Mom, dad, we're back." I announced whilst ing through the front door.

  "Wele home you two, I'll have dinner ready in a bit." My mother responded from the kit in the midst of preparing dinner.

  "We'll e help, mom." Alice said stly.

  "I'm here too." Gramps informed.

  "Ohh, you're here too, dad. Are you joining us for dinner?"

  "That was the pn."

  "Okay, I'll whip up some extra."

  Moving to the living room, gramps plopped onto his usual spot on the couch as Alid I headed off to the kit to assist.

  Shortly thereafter, dad showed and after going through the usual rigamarole, he joihe old man in the living room. With two more sets of experienced hands, we made short work of the preparations and had everything out on the dining room table in no time ft. Chowing down, we cleared the table and at a detly fast pad once we had done so; we let the miss maid bot take care of the up while everyo down for a movie.

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